•  All you need for these games is a standard deck of playing cards!


    Greater Than/Less Than:

    1. Each child gets a set of cards (1-10).  Ace is 1.

    2. One player selects a “secret” card and places it face down.

    3. The second player tries to guess the secret card by selecting one of their cards and placing it face up.

    4. The first player will tell the other if their secret number is greater than or less than that number.

    5. The second player continues to guess by selecting and showing different cards from their set until they have selected the correct secret card.

    6. Players take turns.


    SNAP! Plus one:

    1. Split the deck between partners.

    2. Each player takes turns turning over one of the cards and placing it in the middle.

    3. When the card is one more than the previous, (for example, 5 then 6) the player says SNAP! The player who says SNAP! First, keeps the pair of cards.  

    4. The player with the most cards at the end wins.


    Addition Facts:

    Go Fish:

    1. Select a sum and remove all cards higher than the selection.  (ie.  if you choose to practice sums for 7, keep only aces (1) to 7).  

    2. Deal out 5 cards to each player and place remaining cards in a draw pile.

    3. Each player should look for pairs equal to the selected sum and place in a discard pile (ie. if 7 is the selection appropriate pairs would be 1+6, 3+4, 7 alone since there is no match needed).

    4. On each turn the player asks for a the number needed to make a pair equal to the selected number.  Play until there are no cards left in the draw pile.  Player with most pairs wins.



    1. Select a sum and remove all cards higher than the selection.  (ie. if you choose to practice sums for 7, keep only aces (1) to 7.

    2. Shuffle the deck and turn all the cards face down in a grid pattern.

    3. Taking turns, have each player flip two cards to look for a matching pair. (ie. if 7 is the selection appropriate matches would be 1+6, 3+4, 7 alone since there is no match needed).

    4. Continue playing until all cards in deck have been matched into pairs. The player with the most pairs wins.



    1. Shuffle the deck.  Create a row of 7 cards, face up.  Place two cards on top of each of the seven face up so you have seven piles of 3 cards each.  

    2. Place the rest of the deck to the side, to be used later.

    3. The object of the game is to remove a pile when the sum of all of its cards is 10, 20, or 30.  All face cards equal 10.  For example, a pile that has a jack, ace and 9 in it could be removed because it equal 10+1+9=20.

    4. Begin by removing any stacks that equal 10, 20 or 30.  Add a 4th card to leftover piles and remove any that equal 10, 20, or 30. Continue with this system until your deck is empty or the stacks have been removed.

    5. If you remove all the stacks, you win.




    1. Shuffle the deck of cards and deal them face down giving each player an equal number of cards. Picture cards (jack, queen, king) value 10.  Aces value 1.

    2. Each player turns two cards face up, reads the number sentence and supplies the answer.  For example, if your child draws a 5 and 4, he/she says 5-4=1.  If you draw a 7 and a 2, you say 7-2=5.  You would win this round because your answer is the higher number and you would take all 4 cards.

    3. If the answer to the number sentence is equal, then it’s war.  At this point, you will place two additional cards face up and reverse the operation into addition.  The player with the higher sum wins all eight cards.

    4. Play for 10-15 minutes.  Use a timer.  When the timer goes off, players count their cards and the person with the most is the winner.


    What’s the Difference?

    1. Place the cards in two stacks.

    2. To take a turn each player will flip over a card.

    3. The first player to say the correct difference wins the cards.

    4. The winner is the player with the most cards when time is called.